Now i found supply trucks that can be build in the supply yard for 50 MP and 10 fuel. ![]() I suggested or requested something like repair shops for US. This is epic and something i wish i had in BK. That is by far the best thing to implement command posts in conjunction with commanding officer units. In danger you can put your officer squad inside that uses Battlefield overview and call in recon planes as well as strafing runs. They act as retreat point and can even accomodate units. Instead of officers placing stupid flags somewhere, there are Forward command Posts that can be build for 100 MP and some fuel. These are much better than Sluggish expensive support Tank IV´s in BK mod and BK doc which cost as much as another normal tank. They are radio Vehicles that can even be set up providing boosts to nearby tanks in a good radius but also have offensive/defensive tactics. These are super forward support units.Ĭommand Vehicles are non- doctrinal. Those can call in arty, Recon planes, Strafing runs that last up to two mins, smoke etc and have Recon ability to overview the battlfield and giving you a better view. And finally larger 4 men squad officer units. Then captain/officer that can supervise buildings (or call arty for WH. Sometimes normal single 150 MP officers like lieutnant. These are far better than in BK and there are different types. HMG for 250 MP, Mortars no more than 280 MP.Ģ. ![]() Their combat inf (Assault Pios, assault Grens always have 6 men).īut that made PE sooo much more enjoable to play. That way its easy to complete your base, build and HMG nest, OP points, repairing stuff without having to think twice (esspecially as PE) to build a second squad or retreat one from the front to build your next building unit.Īlso Pios/engis have SMG´s as default self defense weapon which makes a lot more sense. And thats great because their main task is to build stuff or doing specific jobs. Pioneers/Engineers and PE Grens are just 3 men strong and costing 130 MP and are quickly build. That makes Basic Rifles to extremely good basic inf that can be fitted for any kind of engagment. The supply Truck can later drop any weapon (zooks etc) that can be picked up. On Top of that they can get Grease guns, Rifle Grenades and i think lmg 1919. They get Two BAR´s after 200 MP and 60 fuel as standard equipment. They are 9 men and super versatile later. In PE the Heavy assault squad is 6 men strong for 260 MP and has 5 STG and 1 lmg at default but cost 45 per men to reinforce.Īs for the Riflemen, they are much better than in BK. Grens cost just 300 MP for instance.Įlite inf is also cheaper but has also good basic equipment. Volks are pretty basic with MP 40 as upgrade (and one starting weapon) but Faust as default weapon after reaching a certain Tec level.īetter inf are usually 6 men Strong but cost less than in BK. It sets up and dismantles like an HMG and then shoots into another direction. The cal 50 can be directed into any direction. Trenches are way better than BK in this regardĪlso there are defensive positions (for US) that are like a defensive dirt hole that can be upgraded with can cal 50 and that can accomodate other units. Trenches can accomodate various units and easily a 8 men inf squad, 3 men HMG, Sniper: no problem. Infantry Gameplay, inf support weapons and defenses: However i am making a short list of what i really liked there and that could work even in BK.ġ. OP 50 mm AT gun, missing building buttons, totally screwed range brackets (worse than BK and it seems only a handfull of tanks like Panther have gotten better adjusted one. So its different and this is not a "what is better topic". These are pretty bad things because fuel is thus only needed to reach the tec level but then getting all Tanks literally for free fuel. ![]() In fact a lot is managed over call ins and PE can call in Panther Wave after Panther wave without any fuel like in vcoh. Or that you can call in divisions of like 5 shermans for just 1200 MP and no fuel. Or a 50 mm AT gun shooting every 2 seconds and penetrating everything with 85 range is just plain OP. ![]() Like PE having Barracks from WH added while also having kampfgruppe and logistic company instead of adding the units from barracks to either of them and it also has no quick button to access them regardless of where your camera is. Its completely different than BK in all regards, some better, some not. Since this topic popped up ( viewtopic.php?f=27&t=4082) it did make me curious how this mod works and what ideas were brought in there.Īs a pre-note, the game has lots of issues even if it looks awesome.
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